Rezzable Art

Rezzable Visions series offers a different artist each month starting in Jan 2010 the spotlight for a new art installation. We are working with the very best and most creative people around the world and across the metaverse to realize their creative ideas on the Rezzable Grid. It will be both a showcase for the new art that can be made in this exciting new online environment as well as place to test and push our OpenSim grid technology. We invite artist to submit their ideas for interactive, visually stunning, engaging, moving, never-been-attempted art creations for consideration to Tayzia Abbatoir or by using our Contact Form. To See the Rezzable Grid Click here

As Tayzia explains the work of Bryn Oh :

Bryn Oh is a sort of second life "Ghost artist" for a Toronto Oil painter.  She is a Metaverse artist who is meant to exist only online.  She is a concept, a pixel character who inhabits the virtual world of Second Life.  To one day exhibit amongst first life artists in a formal gallery environment as a digital character is the eventual goal.

Many people are already familiar with the intriguing  immersive installations created by this very talented artist.   Her eye for intricate details,  strong visuals, her melancholic imagination, along with the use of virtual worlds as a medium and utilizing  her own prose and poetry as well as inspiration from other authors in creating narrative artistic immersive environments,  allow interaction and an out worldly experience  as you explore her work.   

You often enter her work as if you are entering a large very detailed painting.....and it comes alive, you become a part of the painting.  Along the way you may find notes to read lying about,  hidden secrets, music,  surprises,  stories...be prepared to take some time in exploring the complexity and detail by immersing yourself in discovery.  Literally lose yourself in the experience and let the real world fall away for a short time, you will become enthralled with what you find!  

Next up will be Madcow so stay tuned...

Rezzable Art: Dispatches from the Grid

Known for it's skilful builders and cooperation with the best virtual world artists the grid has to offer, there is always something new - and most likely totally astonishing - to visit on the Rezzable sims. An overview of the latest additions:

Machinima shot in the virtual world as a real-time collaboration is not so easy (even if people like Lainy Voom make it look that way.) The good ones should not be missed.  It still surprised me that virtual world devotees have not yet seen the really amazing Molotov Alva machinima series. So this is a reminder and links for the many people that I have spewed to about the series. I watched it again recently and it does a great job of laying out the virtual landscape. It captures that sense of wonder and possibility fantastically.  Show creator Douglas Gayeton touches on some of the personal discoveries that can be made while wandering the synthetic landscape, populated with random avatars controlled by real people. I personally didn't like the ending (although maybe that is sensible in fact)--but at least it is more clear than the ending of "Lost".

If you have ever seen a machinima and/or been to a virtual online area--you need to see Lainy's latest work--"Dagon by HP Lovecraft". What you will see is cinematic. It is storytelling using the newest medium of online collaboration and production. The film is a result of Lainy's singular vision, refinement of technique and artisty over the years. It is sorta scary also ;0  It will give you both the idea that machinima is a great new form as well as how hard it is to make a great one. Check it out below:

 

You assume places in the real world will always be there and then one day there are not. Deleted and gone, only remaining in memories and digtial breadcrumbs scattered across the web. The Foundry here near our office in Old Street is closing soon, maybe the end of May maybe a little later.  It is a unique place for art, for randomness, for urban expressions and for a pint. We walked around there last week and really it will be a real place greatly missed when it is gone. It is a volatile combination of openness and attitude in a very cool building. We have the idea now that we can capture some of the spirit of the Foundry in a virtual online space on the Rezzable Grid.

Foundry

I come to that question from a blog post, Playing with Pixels, by Jaen Wirefly.   (Of course, I got that post through the services of my Google Reader.)

And the phrase reminds me of a comment by the well-known Second Life artist, Juria Yoshikawa, about his experience in coming into Second Life. 

“…I started to rediscover the sense of play…”

To see the installation art of Juria and to hear comments by by Juria (Lance Shields in the outworld)  click this Link.

Installaton Art by Juria Yoshikawa

Bryn Oh's Vision is coming alive on the Rezable grid!  With 45,000 prim space available at her disposal, her imagination is oozing creativity, as she is creating another one of her amaizng immersive environments.  A work of art you can walk through, immerse yourself in, experience in a way you cannot normally experience art.

When asked to describe her newest installation Bryn had this to say....

 

Bryn Oh at Crosshatch in Rezzable Grid

Virtual art............is it real?   Many times over I have heard this question asked.  Of course it is real.   Art is Art no matter where or how it exists.  Virtual art, existing in a virtual world or virtual platform online has the ability to be viewed, touched, explored, and interacted with.   One becomes fully immersed within the environment.  Perhaps  more museums and galleries in the physical world will embrace this art of the future which is quickly becoming art of here and now, and share these immersive environments with their patrons.

Virtual art can be static 3d creations from the artists imagination; a replica of a physical real world piece; a magical morphing, musical sculpture that continually recreates itself into a new piece of art as you view it or an entire immersive environment that involves multi-dimensional builds, interaction, intrigue,  wonderment and discovery.

Intrigue-Immersion-interaction--mystery-melancholic at times.... her installations produce awe , deep thought and amazement!

Bryn Oh is a sort of second life "Ghost artist" for a Toronto Oil painter.  She is a Metaverse artist who is meant to exist only online.  She is a concept, a pixel character who inhabits the virtual world of Second Life.  To one day exhibit amongst first life artists in a formal gallery environment as a digital character is the eventual goal.

TejanoTech is a new educational build I have been following. TejanoTech is part of the University of Texas at San Antonio (UTSA).   It is run by constructivIST Solo.  I talked with constructivIST about TejanoTech and here is some of what I learned.

TejanoTech is not part of the U. T. project Transforming Undergraduate Education Program but is aligned with it.   (Look around at nearby islands.) TejanoTech is focused on a blend of science and art in an effort to interweave STEM content with art and cultural content.

STEM: The Science, Technology, Engineering, and Mathematics (STEM) Education Coalition works to support STEM programs for teachers and students at the U. S. Department of Education, the National Science Foundation, and other agencies that offer STEM related programs.

Cogito Ultsch exhibit, Underwater Gallery

The University of Delaware is inviting Second Life artists to submit works for a show and talk on Outsider Art to be held October 23, 2009 11:30 am SLT (2:30 pm ET)

Outsider Art: a term coined by art critic Roger Cardinal in 1972 as an English synonym for art brut, a label created by French artist Jean Dubuffet to describe art created outside the boundaries of official culture  ... Outsider art has emerged as a successful art marketing category (an annual Outsider Art Fair has taken place in New York since 1992).

"Outside the boundaries of official culture."  That surely applies to artists in Second Life.  So I like that phrase.  Also the phrase, "successful art marketing category."

Some excerpts from the show announcement:

The Illusion of the Art 1, Gleman Jun