The gang over at realXtend (Rex) recently posted a pre-alpha version of their new mesh viewer under project Corus. They have been hammering away on this for 6 months or so, so it will be interesting to see what it does. They seem to have started from scratch after having tried to rework mesh into a SL-viewer version.
We think mesh is a critical next step for virtual, onilne environments. Why? Widespread adoption requires more realistic virtual enivironments. Prims and rigid avatars are too limited. Sculpty prims are too difficult to make. So mesh and prims seems like a logical next step for enhancing the user experience and making it more enticing for mainstream online users.










