Virtual Worlds Event comes to London next week, so I thought I would take a moment to reflect on the best things about the virtual world and Second Life (plus I am on some panel on Tuesday at 11:45 and need something nice to say).
It is of course still early days for this new enuff virtual world online thing, so while we are stuck on some growing pains as the industry develops, we really don't want to loose sight of what is so very cool and so very promising about it all.
Like we keep telling ourselves (and anyone that will listen) Second Life is still the best platform for immersive, 3D virtual worlds online. Why? Because it's not a game it's the metaverse!
Read below and drop you comments if I missed/messed up something ;p...
Top 10 Cool Things About Second Life (SL)
10. Make Stuff, make spaces, realize a vision
SL gives you the tools and the space to make a lot of stuff inworld. There are no content restrictions on what you could make—make a house of clouds, make your real-world house, make a giant pig strung on balloons floating over the Battersea Power Plant even (and you can buy that btw!). SL is a blank canvass and offers people a lot of ways to make a lot of stuff, design spaces and then let many, many visitors experience all of this. (fyi, Rezzable will host more than 2 millions visits on our areas this year) Of course some things work better in SL than others—but go figure that out also.
It can be very complicated to make great stuff, places—but isn't that always the case? In general people that have some skills in design, 3D modelling, graphic art, animation and/or coding can fairly quickly make something cool enuff. And if you don't have these skils, what better reason to learn a little? You can also import a lot inworld from well-know tools. The hard part for creating things in the virtual world these days, is that to make something extraordinary, people usually need to work as with other people—at least in small teams. The mix of skills is almost never in just one person. But hey, what better reason to social than to get something you need to make something even more interesting. So visit a sandbox in SL to get an idea on what this is all about.
What is Going on in Second Life Now?
Live from the Grid--Scenes from the Rezzable Sims
9. Zap into places, be a Wanderer
With a click (and a little patience to let things rezz) you can zap between places. Like webpage surfing, you can click on the map or a TP and go from one area to another—but inworld is much more unexpected, random and rekindles the wandering spirit inside all of us. People can also offer you a TP and zap you into something that they are into. It is a disjointed, multi-threaded journey across the grid.
8. Share creations, favourites, find a following
Sharing is caring? Why not? In SL you can give people help, ideas and stuff. If you get good at something you can even sell it and build a following. In most cases it is not always about money, (of course we are like that ;p) but it is about connecting with other people. Maybe the real world has become so marketing-driven and transaction-oriented that sharing is only kid stuff—but inworld you can share whatever you want (don' t get all giddy btw).

7. Experiment, Prototype, Iterate
You really never know what is possible until you try in SL, both expected and unexpected. In some ways this is a shock to professional people that are very goal, deliverable oriented. But, this is a new, emerging platform and the best way to know what you can do is by doing something and working at it a bit. It is also pretty low cost environment to experiment and take some chances. So while the outcome is uncertain, the risk in making anything interesting is also low enuff.
6. Meet people, a most unusual group of people are inworld now
SL is on the web, so you meet people from all over the world. Forget about timezones, people are in the mix 24/7. The people on the grid now are most unusual as well. While the idea of a single “SL Community” is really nonsense, the SL population is global, varied and generally friendly. Make some friends and join a community right now from the comfort of your internet connection.
5. Windlight (er...environmental controls)
Windlight is a super cool thing. It makes the grid come to life—just wonder why LL keeps it such a secret. We love it for photography and machinima. We hope LL gives us more control over using it to shape a visitor's view of our areas while they are there. Windliight rocks.
4. Immersive Digital Art
Second Life is a platform for a new form of Art. Art that is very technical, but also very personal and very surprising. This new Art is interactive, rich in media and mind-bending. Rezzable in effect operates the largest art gallery in the metaverse today—mainly by giving artists space and some support to realize their visions. One great example now is Viva La Vida—but of course Black Swan is the standard for art spaces in the metaverse.
3. Personalize your avatar, use a variety of personas
Your avatar is your persona, your guide and your companion in this brave new world. SL allows you to make this avatar anything you want. Make it look like yourself or your cat. Be who you are or who you wanna be or who is popular or who is left alone. Or be a block of wood. And you can have many avatars, rezzable on demand to tap your own many personas.
2. Links to web—(and to the metaverse?)
SL is open in so many ways, but one we like the most is the openness to the web. You can move data between SL and the web fairly easily/reliably. This allows your persona to extend to/from SL. Maybe this feature isn't so visible to most people, but looks like a huge step toward the 3D Web which is where this is all headed (we hope).
And...the Top Cool Thing About Second Life is:
1. The real-time, shared experience
Go inworld and share experiences with people—whether it is a dancing at a club, car racing, surfing, shooting each other or experiencing immersive art or learning something it is all right there and live on the Grid. You can't have this human, social interaction in GTA or Facebook (actually I don't have a facebook account so wtf do I know about that). I guess sometimes it's sorta like a video cam girl thing, but you can cross the digital divide and hang out in this new landscape (and those cam girls are really expensive!). SL is not a replacement for real life, but something that adds to it.
(p.s..thanks to Vint and Bettina for sticking my voodoo doll with sharp pins when I am too critical of SL—er...and pls stop now)







Comments
Strange you don't mention
Fri, 10/17/2008 - 15:53 — Vint FalkenStrange you don't mention 'anonymity' (for what that's worth on the internetz nowadays). I think for a lot of virtual folks this is still one of the main 'plus' thingies Second Life related. Be whatever you want, leave your past behind, pretend to be something you're not, explore new boundaries, or revisit old ones that were assumed to be wrong, be young again, or pretend to be mature, tell everybody you're a hotshot corporate something while you actually are what would normally clasify as 'a nobody', or pretend to be a nobody to get away from real life for a while... . I think it deserves a place in top 10 for sure!
I would have to agree with
Fri, 10/17/2008 - 20:05 — Methias Eponym (not verified)I would have to agree with Vint on this one.
That's true--anonymity is a
Fri, 10/17/2008 - 20:30 — Ravin LunaseaThat's true--anonymity is a huge plus for many people who regularly use SL. You can be as forthcoming about your real life as you want to be--or not--and for the most part, that's a good thing. It has weaknesses, of course; for example, some people forge very real relationships online with someone who isn't entirely honest about themselves or who they are... but that's a common problem with the internet in general, not just SL. Despite that and other issues with easy anonymity (such as recurring, dedicated griefers), I see it as a good thing. The other point you touched on, RightAsRain, I also agree with. Second Life provides a HUGE amount of creative freedom in what you can create, what persona(s) you can adopt, where you can go, people you can meet, and even business you can make for yourself. That isn't something a lot of other popular virtual worlds can lay claim to, if any. Who you are, what you do, and what you make are 100% up to you. You never have to spend a single penny in SL if you don't want to, but you're free to spend or make money if you so desire.
One other point I think is worth mentioning is independent music. You did mention that SL provides a fantastic opportunity for all kinds of artists to create and express themselves, as well as attract a following; it's important to mention that this is definitely the case for musical artists as well. You can market yourself and perform multiple concerts from the comfort of your own home and create a fanbase for a fraction of the time and cost of doing so in real life, although many artists I've seen in SL also have established themselves relatively successfully in RL too.
Also--charities. I've seen some charities establish a presence in SL, and other times I've seen artists/content creators advocating one charity or another, which is a great way for them to raise awareness of whichever cause they're supporting as well as raising money for that cause.
There's a lot of great things that can be said for SL and what it's accomplished in the past five years, despite any lingering negatives. It's nice to see you pointing those things out, RaR :)
The one thing I like about SL
Fri, 10/17/2008 - 20:35 — HarleyThe one thing I like about SL is that I can be in a room with a German speaker, a Spanish speaker, a Portugese speaker, and English speaker and we can all typetalk with each other in our native languages and have each receive the translation in their own tongue.... to me that is the best....
I find that one of my strongest dislikes for SL is the anonymity. I have just one life and I am the same in all of them. I do not try to be something in here I am not and simply use it to extend what I am. I truly dislike those who come in here pretending to be something they are not because their real life is not a happy one... There is only one life, we wear different shapes and skins perhaps, but the heart, the mind and the soul are the same in all of them so a phony facade is not something I find attractive... but rather is a detriment. When someone see's me on the street I will look somewhat like the pictures in My profile (the rl ones :)) but the beard comes and goes as does the length of the hair :)...
The most damaged people I see here are those who come in and "tryout" pretending to be a whore or escort or something akin to it and then realize a little late, that the damage to the heart, mind, and soul are the same as though they did it in real life...
and a simple pleasure, I really like watching the sunrise on the beach in here, when I can't ride down to the beach in real life... yes, I know it is not real but the book "Psycho Cybernetics" explains why it is still so pleasing to Me.... (*grins*)
and finally owning a full sim with 15,000 prims means never having to say lag :) (well ok almost never... even empty sims lag on sl sometimes (sigh))
Harley, in SL I don't really
Fri, 10/17/2008 - 21:22 — Ravin LunaseaHarley, in SL I don't really adopt a different personality or try to act like a completely different person. I don't necessarily give out all of my personal information (which is arguably the type of anonymity most people adopt in SL, and for good reason), but in SL, I'm essentially the same person I am in RL. The only way I differ in SL is basically my avatar: I have lots of different av folders and I enjoy switching from one to another purely for my own amusement. I don't act differently between one or another; I speak and act the same way regardless of whether I look like an owl, a crocodile, a robot, a Greenie, a scarecrow, Yosemite Sam, or an amorphous ball of light.
There are, of course, many people who DO pretend to be someone else in SL, and their reasons for doing so vary. Some people use SL as a form of escapism for various forms of roleplay, some of whom come from gaming environments where roleplay is the norm. Some people create a different personality for themselves in SL because they're unhappy with their real lives, which may or may not necessarily be their fault. There are probably other reasons, but I haven't exactly done an in-depth psychological study of SL's userbase (might be a good project for any psychology students reading this). While I myself don't roleplay in this manner nor have a need to, I generally don't like to judge people who do... ultimately, I know nothing about them, who they are, or their reasons for being in SL. As long as they're not griefers or are doing something illegal, I'm content to let them be, and to take them as they are.
I do agree, though, that there are people who can damage themselves in real life by letting themselves get carried away with their Second Lives... but that's not something that only happens in Second Life, unfortunately.
I can appreciate why
Fri, 10/17/2008 - 21:50 — kizmutI can appreciate why RightAsRain may have left out " anonymity" ...merely too controvercial. There are plenty of people who see that as a negative too. Not to mention it is not condusive to #2
Getting to be anything you want to be is a different story.
Yeah, I'd be careful how wide
Fri, 10/17/2008 - 23:06 — Aliasi Stonebender (not verified)Yeah, I'd be careful how wide you paint with that brush there, Harley. A lot of folks adopt a persona for the purposes of roleplaying - game-playing, in other words - without necessarily an intent to deceive, which is what you seem worried about. Then again, most roleplayers are fairly obvious so you can take that into account, too.
One of the coolest thing
Fri, 10/17/2008 - 23:26 — White LebedOne of the coolest thing about SL for me is the SPEED of life here. I am surprised it is not on the list. The more learn about this world the more it amazes me how much a group of people can accomplish here in a very short time. In SL it takes days to plan, organize, implement and to show to entire world a project that in RL would require months (if possible at all). Everything happens so fast! I am here less than a year, hard to believe how much I managed to learn and to experience in such a short time. So - make the Speed to top 10! :)
The great thing about SL for
Fri, 10/17/2008 - 23:55 — Dark Otsuzum (not verified)The great thing about SL for me is that I can misbehave as much as I want. I would be defrocked if my Archbishop found out.
(laughing real hard now)...
Sat, 10/18/2008 - 00:01 — Harley(laughing real hard now)... well, THAT sure touched some sensitive spots that upon the 15th rereading of My post I cannot for the life of Me see why from the content.
I use the "bar test" as a lower baseline for My SL acquaintances, which is... "I walked up to you in a bar, say hello and we talk for a few minutes" compared with I talk with your avatar for a few minutes or more in world... The "bar test" asks if if I would know more about you from the real life in a bar greeting, than you will let Me know about you in world. If so, then there is a problem with that in My mind.
Yes, I know about role-playing. Several Everquest guilds got together and met in real life.... not one person was afraid to use their real life name and none were afraid to show their real life faces (though several said they wished I had been nice enough to HIDE My real life face :P)
Anyway, I will edit and delete the offensive parts of the post and leave the things I like about SL, and just for the record, I didn't use a brush, nor did I point fingers nor did I ever indicate anyone as the target of My post... In the two plus years I have been in SL I have seen some people I knew get very hurt by thinking they could have a "second life" separate from the first... thus the heart mind and soul comments... I do make judgements about how I wish to interact with people, and I make judgements about how I perceive people are acting...
SL has some very good aspects. Being something you are not, is NOT one of them. Using it to become something you want to be, IS one of them. The difference to Me is clear. The first I would have to leave in the ether when I turn the PC off, the second continues with Me even though SecondLife crashes and burns.
I think your original point
Sat, 10/18/2008 - 01:55 — Ravin LunaseaI think your original point was clear the first time--my response to it was more for the sake of playing "devil's advocate". :)
I agree with your last statement in your second post, Harley... very well-put. I think anyone who has spent a reasonable (or unreasonable) amount of time in Second Life has met a few examples of people pretending to be something they're not, and people aspiring to become what they want to be. It can be a little tricky to tell the difference sometimes, since you can't pick up on the same nuances and body language and inflection you could in real life; but there are definitely both types in SL.
I would say that there are a large number of people using SL to better themselves, become what they want to be, and enrich their lives in some way as being a definite plus, in favor of SL (and to bring the whole thought back to the main topic of the original discussion!)
Oh - it's lovely to see some
Sat, 10/18/2008 - 07:02 — Pavig LokOh - it's lovely to see some positives for a change :))) Just thought I'd give everyone a heads up as well to the lindens finally collapsing all the viewers down to the same version number. This means good things for us all :) More details at http://www.massively.com/2008/10/16/second-life-1-21-release-candidate-n...
The main benefit we'll see though is everyone on the grid will now have the same basic viewer. Earlier on bleeding edge experimenters got windlight and the latest developments in the , everyone else got ninties graphics. This was hard for creators (because there was several sl browsers to design for which all made the world look different and acted a bit different) and of course also not so great for users (cause err stuff didn't look or act as intended). Now we're all using the same browser (or will be soon) we'll start to see some new things take off.
It isn't all just about the looks either, of the many enhancements there's probably something for everyone; improvements to chat and group chat moderation, mono for better faster scripts, better language localization, lots of usability enhancements, better sculpties, greater control over terrain editing, improvements to snapshots etc etc etc.
The new viewer installers are now available for:
Linux http://download-secondlife-com.s3.amazonaws.com/SecondLife-i686-1.21.6.9...
Windows http://download-secondlife-com.s3.amazonaws.com/Second_Life_1-21-6-99587...
Mac http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_21_6_99587.dmg
For me the best thing about
Sat, 10/18/2008 - 07:17 — Pavig LokFor me the best thing about SL is the people and the realtime connectedness. The myth of connectedness provided by web2.0 just doesn't wash for me. On facebook I feel only remotely connected to people I've known for twenty years or more - the temporal disparity of it reduces folk you know to tiny mental footprints scattered about... it's like trying to hold a conversation using sms where minutes of real interaction gets spread over hours or days of partial attention.
In SL however folk I hardly know and will probably never meet can become quite close - they are present in a way that is very real. That sense of presence which is disolved by the rest of web2.0 into convenient bite sized chunks is instead visceral and immediate in SL. It may not be a great replacement for real face to face interaction, but it's a lot closer than any alternative I can think of. It's real and solid enough to form true friendships, and that's gold. :)
Hey Harley?!! I was in your
Sun, 10/19/2008 - 04:30 — Gary Kohime (not verified)Hey Harley?!! I was in your hang-out (bar) a while back, was great to have met you too. I got your point and well said. :)
Anonymity is hard to fit with
Sun, 10/19/2008 - 22:05 — RightAsRain RimbaudAnonymity is hard to fit with Community? I think this quandry is perhaps one of the fundamental flaws of the "Second Life" brand and message. How can you really trust people that are not sharing something real or hiding behind the digital haze to be insincere?
I think "Personas" is totally diferent--that is like jacking up the volume on a part of yourself and seeing where it goes. And RP is also a different point 'cause really what makes RP work is that people give into to something that is interesting to their persona or they experiment with something unusual to them. And their is also an implicit agreement between RP'ers that there is some honesty within the RP. In fact, people seem to behave more honestly in RP environments, because they are freer and have a perceived sense that there is less risk.
Trusting others is always a
Mon, 10/20/2008 - 00:11 — Gary Kohime (not verified)Trusting others is always a challenge. I try to trust them upon first contact and if they break that trust..then..its another matter. One can never be sure of anything. :)
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