Update on OpenSim Performance: Cross-Post from Rezzable.Net

We have been hammering away quite hard on OpenSim in the last while. I posted some notes about Top 10 Issues we see as of today over on the Rezzable.net blog. I probably missed something really obvious, irritating, but hey, 10 is a random number. Short summary: "In general OpenSim has come quite a long way in the last year. There is still quite some road in front to get it to be a sort of 3D Web Server like Apache. It is very complex--maybe too much so, but nonetheless it works. And it works a lot better than it did a year ago."

Also check my older post from last time we updated on OpenSim.

Depending on what people want to do with OpenSim, it could be a lot more interesting this year than last to look at it. It has come along nicely really. The more people use it, the more bugs and performance issues will get surfaced, then the better it will get.  The cost is also very attractive relative to other options--zero is quite low. But then the hosting is still a fraction of what you would expect to pay anywhere else.

 

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