Tracking Down the Script Engine Bug on Rezzable Alpha

RightAsRain Rimbaud gave me two regions to build on the Rezzable Open Sim.  I've been testing it out.  I can get to the Rezzable grid direct using a new shortcut for the SL viewer, but I would really like to use the Hippo Open Sim viewer.  The main reason for this is that the viewer allows building 256 meter objects (provided the server code allows it.)  I actually was able to log in with the Hippo viewer once.  But not since then.

I did a little testing and found that scripts weren't working on my Wizzy region.  This is consistent with the behavior I observed at Reaction Grid.  With Open Sim 0.6.1 the script engine keeps breaking and is unreliable.  The engine can't seem to handle much of a load.  On Reaction grid it would slow down and break after I rezzed about 3000 objects with active scripts.  I selected and "Inactivated" the scripts, but even so the script engine broke down.  Some regions continue to work though.  The behavior is inconsistent.  This is the issue: http://opensimulator.org/mantis/view.php?id=2853

Also the LSL function ( llRemoveInventory(llGetScriptName());) that can be used to delete out the active scripts from the objects doesn't work in Open Sim 0.6.1 or is not enabled.  This is a serious bug and I think Desdemona Enfield is reporting it for us.

I found this at Rezzable as well.  I went to the Rezzable 5 region and found that scripts were working there.  So I rezzed a complex geometric object (Compound 5 Octahedra) and added a rotation script, then copied it and rezzed it on Wizzy.  And there it is now.

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Update

The "llRemoveInventory(llGetScriptName()) doesn't work" issue has already been reported here:

http://opensimulator.org/mantis/view.php?id=3156

They have it classed as "minor" but i requested in a note that it be increased to "major" because it might be used as a workaround to mitigate the Xengine script engine problem:

http://opensimulator.org/mantis/view.php?id=2853

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