RightAsRain Rimbaud gave me two regions to build on the Rezzable Open Sim. I've been testing it out. I can get to the Rezzable grid direct using a new shortcut for the SL viewer, but I would really like to use the Hippo Open Sim viewer. The main reason for this is that the viewer allows building 256 meter objects (provided the server code allows it.) I actually was able to log in with the Hippo viewer once. But not since then.
I did a little testing and found that scripts weren't working on my Wizzy region. This is consistent with the behavior I observed at Reaction Grid. With Open Sim 0.6.1 the script engine keeps breaking and is unreliable. The engine can't seem to handle much of a load. On Reaction grid it would slow down and break after I rezzed about 3000 objects with active scripts. I selected and "Inactivated" the scripts, but even so the script engine broke down. Some regions continue to work though. The behavior is inconsistent. This is the issue: http://opensimulator.org/mantis/view.php?id=2853
Also the LSL function ( llRemoveInventory(llGetScriptName());) that can be used to delete out the active scripts from the objects doesn't work in Open Sim 0.6.1 or is not enabled. This is a serious bug and I think Desdemona Enfield is reporting it for us.
I found this at Rezzable as well. I went to the Rezzable 5 region and found that scripts were working there. So I rezzed a complex geometric object (Compound 5 Octahedra) and added a rotation script, then copied it and rezzed it on Wizzy. And there it is now.










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Update
Sat, 02/14/2009 - 23:22 — Wizard GynoidThe "llRemoveInventory(llGetScriptName()) doesn't work" issue has already been reported here:
http://opensimulator.org/mantis/view.php?id=3156
They have it classed as "minor" but i requested in a note that it be increased to "major" because it might be used as a workaround to mitigate the Xengine script engine problem:
http://opensimulator.org/mantis/view.php?id=2853
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