I've mentioned before in scripting that i was working on a way to easily animate a mesh in Unity (what's Unity3D?), and... it is done! How this works?
- You make your mesh just like normal, building, setting UV texturing, Even boning and animating.
- You then make a copy of the base neutral mesh and reshape it so what you need. (normal face into a smiling face)
- You then use the blender script to make a color Diff map in the vertex color data of the mesh, and then using baking to render that into a UV texture.
- Do this for each new shape.
Then, you...

Greenies have done their bit of travelling and exploring in the Virtual World. They have - crash - landed in Second Life, 



