An Easy Way to Animate a Mesh in Unity3D: UnityMorph

I've mentioned before in scripting that i was working on a way to easily animate a mesh in Unity (what's Unity3D?), and... it is done! How this works?

  • You make your mesh just like normal, building, setting UV texturing, Even boning and animating.
  • You then make a copy of the base neutral mesh and reshape it so what you need. (normal face into a smiling face)
  • You then use the blender script to make a color Diff map in the vertex color data of the mesh, and then using baking to render that into a UV texture.
  • Do this for each new shape.

Then, you...

Rezzable's Virtual World Music Page

Rex Gang posts new Mesh Viewer

The gang over at  realXtend (Rex) recently posted a pre-alpha version of their new mesh viewer under project Corus. They have been hammering away on this for 6 months or so, so it will be interesting to see what it does. They seem to have started from scratch after having tried to rework mesh into a SL-viewer version.

We think mesh is a critical next step for virtual, onilne environments. Why? Widespread adoption requires more realistic virtual enivironments. Prims and rigid avatars are too limited. Sculpty prims are too difficult to make. So mesh and prims seems like a logical next step for enhancing the user experience and making it more enticing for mainstream online users.

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