Update on OpenSim Performance: Cross-Post from Rezzable.Net

We have been hammering away quite hard on OpenSim in the last while. I posted some notes about Top 10 Issues we see as of today over on the Rezzable.net blog. I probably missed something really obvious, irritating, but hey, 10 is a random number. Short summary: "In general OpenSim has come quite a long way in the last year. There is still quite some road in front to get it to be a sort of 3D Web Server like Apache. It is very complex--maybe too much so, but nonetheless it works. And it works a lot better than it did a year ago."

Also check my older post from last time we updated on OpenSim.

Rezzable's Virtual World Music Page

BuilderBot: How best to release it???

COMMENTS CLOSED -- SEE UPDATED INFORMATION ON BUILDERBOT RELEASE HERE.

We made a set of tools to help us archive and move our content that is/was on the SL grid. We called it "BuilderBot" as it automates the process of finding objects on a region and converting them into OAR files that can be used offline and/or inside any OpenSim grid. We also made a tool to look at the OAR file offline and edit it. This is particularly useful to merge content from several OAR files. We think this is pretty handy stuff and thought it would make sense to release it for serious content creators. There are of course some issues relating to this and we would like to explain our approach to releasing it and invite some constructive comments. Please leave comments, suggestions here or drop us a line using our handy enuff contact form.

Syndicate content