Railway community partnership?

Linden Lab recently announced: “a Community Partnership Program, a new  initiative focused on expanding Linden Lab's relationship with large,  inworld communities.”   There is already one such effort, the Blake Sea project, a sailing community.  Now the Second Life Railway Consortium, led by Moundsa Mayo, is developing a proposal for a railway community project.   I have joined that group to work with them on this project. 

Second Life Railway Consortium office in TulipTree

Darklands - Visit Rezzable Virtual World Locations

Goal-oriented networks in SL

Another business concept:  Goal-oriented:  You have a long-term goal.  You have a plan for getting there.  Not limited to business.  Applies to educators, performers, writers, actors -- to anybody working on a long-term goal.   The reason I bring it up is that I have been writing a lot about things that relate to the concept.  Now it is time to tie some of these things together. 

"How do you play this game?"

That's what newcomers to Second Life often ask.  My friends and I look at each other askance.  Sure.  We can't actually see each other.  But we know what we are all thinking.  I put the thinking into a notecard to give to people who ask that question:

Second Life is not a game in the usual sense.  It is a virtual reality environment.  Like the web, it is what people make it to be.  There are games here.  And you can make games yourself, if you develop enough skills in building, scripting, and writing.  But let's treat getting started as a game:  Exploring.

Great Toyz for Big Boyz

 ImagineBoyzToyz - home of the most realistic and sophisticated railway system in Second Life. Ride or drive our multi-car trains, or relax in the beautiful surroundings.

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