BuilderBot: How best to release it???

COMMENTS CLOSED -- SEE UPDATED INFORMATION ON BUILDERBOT RELEASE HERE.

We made a set of tools to help us archive and move our content that is/was on the SL grid. We called it "BuilderBot" as it automates the process of finding objects on a region and converting them into OAR files that can be used offline and/or inside any OpenSim grid. We also made a tool to look at the OAR file offline and edit it. This is particularly useful to merge content from several OAR files. We think this is pretty handy stuff and thought it would make sense to release it for serious content creators. There are of course some issues relating to this and we would like to explain our approach to releasing it and invite some constructive comments. Please leave comments, suggestions here or drop us a line using our handy enuff contact form.

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A Fool's Unity 3D Review - Creatives UNITE in 3D!

I work for Rezzable, a company dealing in 3D content and entertainment. This review of Unity 3D is based on a week's worth of examination and testing. It should not be considered a conclusive opinion based on the production of a final 3d game product, but the beginning opinion of a reasonably-well educated creative.

I am reasonably knowledgeable in the following areas (reasonably means I have a passable skill level in these areas, but should not be considered and expert):

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