That's an interesting idea about the rezzing RightAsRain. However, it does strike me as rather fiddly - one would need to manually assign priorities to prims - perhaps this is something content creators are quite happy to do. Also, unless the whole sim was the build, one might need to determine if an avatar is in a specific building or location.
One could always do this as a modular experiment. Off the top of my head, on the OpenSim side we would need to make the code that determines which objects are sent to the viewer replaceable in some way, and then one would need to work out some mechanism for storing rendering proorities with objects.
@RightAsRain--on the rezzing
Sat, 01/10/2009 - 15:33 — Justin Clark-Casey (not verified)That's an interesting idea about the rezzing RightAsRain. However, it does strike me as rather fiddly - one would need to manually assign priorities to prims - perhaps this is something content creators are quite happy to do. Also, unless the whole sim was the build, one might need to determine if an avatar is in a specific building or location.
One could always do this as a modular experiment. Off the top of my head, on the OpenSim side we would need to make the code that determines which objects are sent to the viewer replaceable in some way, and then one would need to work out some mechanism for storing rendering proorities with objects.