@ Justin--typically we design a full siim and have a main starting point, so we want to present the entire sim from one area. We are touching all the prims anyway as we build the content, so adding some type of rezzing priority isn't a big deal (plus we could also manage this from the database side).
But probably there is more of a hybrid approach needed as well, so a main rezzing concept based upon proximity and then a way to prioritize prims/link sets around that (could be either sooner or in fact later). Perhaps this would be a good balance to allow an automated process, but also give the content creators the chance to present the sim as part of a designed user experience. So if we could have a prim property on the link sets that went from -10 to 10 then we could set that and control the rezzing in a more fine tuned manner. 0 would be the main rezzing algorithm.
@ Justin--typically we design
Sat, 01/10/2009 - 16:38 — RightAsRain Rimbaud@ Justin--typically we design a full siim and have a main starting point, so we want to present the entire sim from one area. We are touching all the prims anyway as we build the content, so adding some type of rezzing priority isn't a big deal (plus we could also manage this from the database side).
But probably there is more of a hybrid approach needed as well, so a main rezzing concept based upon proximity and then a way to prioritize prims/link sets around that (could be either sooner or in fact later). Perhaps this would be a good balance to allow an automated process, but also give the content creators the chance to present the sim as part of a designed user experience. So if we could have a prim property on the link sets that went from -10 to 10 then we could set that and control the rezzing in a more fine tuned manner. 0 would be the main rezzing algorithm.