I saw your blog post on the cloudy future of virtual worlds. Like most posters on the subject, you seem unaware of the Cobalt/Croquet technology being developed at Duke under a NSF grant. It's been a slow go so far but the technology represents a significant departure from the client/server model that makes it possible for these worlds to be "owned" by companies who then charge the rest of us for the privilege of constructing them.
Briefly, Cobalt is a peer to peer system -- think Bit-Torrent. It should also easily scale up to large "audiences." Best of all - the participants will be the "owners." I think it will be this sort of technology that will enable the 3D web of the future.
peer networks v. server/client
Fri, 07/03/2009 - 18:59 — EmJI saw your blog post on the cloudy future of virtual worlds. Like most posters on the subject, you seem unaware of the Cobalt/Croquet technology being developed at Duke under a NSF grant. It's been a slow go so far but the technology represents a significant departure from the client/server model that makes it possible for these worlds to be "owned" by companies who then charge the rest of us for the privilege of constructing them.
Briefly, Cobalt is a peer to peer system -- think Bit-Torrent. It should also easily scale up to large "audiences." Best of all - the participants will be the "owners." I think it will be this sort of technology that will enable the 3D web of the future.
more here
http://www.opencroquet.org/index.php/Main_Page
EmJ