peer networks v. server/client

I saw your blog post on the cloudy future of virtual worlds.  Like most posters on the subject, you seem unaware of the Cobalt/Croquet technology being developed at Duke under a NSF grant. It's been a slow go so far but the technology represents a significant departure from the client/server model that makes it possible for these worlds to be "owned" by companies who then charge the rest of us for the privilege of constructing them.

Briefly, Cobalt is a peer to peer system -- think Bit-Torrent.  It should also easily scale up to large "audiences."  Best of all - the participants will be the "owners."  I think it will be this sort of technology that will enable the 3D web of the future.

more here

http://www.opencroquet.org/index.php/Main_Page

EmJ

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