Plasma City Layout & Zoning

Plasma City is divided into 4 event zones:

  • Plasma City:  a vision of the future, endless supply of clean energy, gateway to space, universal medical care, tax surplus as energy is exported. All kinds of buildings, streets, shopping areas (yes participants can sell stuff here) and of course the power plant and rocket launch pad. (This is often referred to as the 'ground area')

  • Space Station: a short rocket trip carries people up to the space station where expeditions beyond our galaxy are planned and may begin

  • The Wrong Side of the Tracks: a wrong turn at the arrival point will bring you to an area that is not part of Plasma City, full of danger and hot activities

  • Deep Space:  from a meteor see the what is beyond our imagination in deep space

 rebuild plasma city layouts
Plasma City sims layout

Which each have their own Plasma City officials:

Contact the following people inworld by sending notecards or drop comments on their related blog posts:
  • Plasma City, Wrong Side of Tracks: Orhalla Zander
  • Space Station, Deep Space: Kitsune Kyomoon
  • Roadhouse, Wrong side of the Tracks: Veyron Supercharge
  • Shop areas: Lokum Shilova
  • General Scripting and FX: Ordinal Malaprop
  • Daily Plasma Chief Editor: Dandellion Kimban