Biggest Complaint with LL (now be nice, 'cause they want/need some constructive feedback)

Lack of Communication about SL Dev Roadmap
11% (7 votes)
No clear action to improve New User registrations
11% (7 votes)
Unstable Grid conditions
61% (38 votes)
Showing massive Land growth when most is void converions
6% (4 votes)
Something else see my (constructive) comments
10% (6 votes)

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Comments

Feedback time (or more feedback time)

We've been hammering on LL a little (lot maybe...) lately, mainly it seems because so many of us care about SL and want to see it/us do better. Across the blogs, there clearly are some LL people that are reaching out and trying to share info that they can (is like some weird pentagon/start-up thing I guess). Anyway, i think there is a lot of noise, so let's assume now that we have LL's attention and have a moment now to give them some feedback. Start with the complaints first, 'cause it'll make you feel better! Then we see if suggestions are worth collectin'...

SL Dev Roadmap++

It's not just the 'SL Dev Roadmap' I'm wondering about, more a general one. What kind of users do they want to target? (in sense of interests + pc requirements) Any plans to open the grid up and by when? What new features are they planning to implement & working on (besides avatar puppeteering & shadow draft) Etc. Probably that information is available in scratches and bits - for instance, Blue Linden is doing something regarding grouping the Orientation Islands / Info hubs, but one big file, published quarterly, called 'the Future of Second Life & related technology according to LL, short and mid-term plans' would be nice!

BLACK CLOUDS AT REZZABLE

I am tired of gloom and doom that is community facing. I believe it is time now for YOU to take action and work directly with LL. I said it to you in person, and I will say it to you here. This only depresses the community.

Unstable Grid conditions/Lack of Communication about SL Dev Road

I can see the world of Second Life as so much more than what I did at the beginning of my SL experience. First of all kudos to SL for the stability that they do provide because I will say that I have been a resident of other online worlds that would have difficulties but would have no communication as to why other than just seeing the word "offline" appear without any other reasoning. I would like to add a suggestion/idea to this issue. That is to have LL provide a dedicated area/s that cater to heavy events that could be rented out to groups or communities. I know Rezzable has been awesome about donating/renting out sims for events. Pardon my non-technical knowledge but I would like there to be a way that would allow these sims higher bandwidth type of structure to allow more people on the sim with more support than what you can currently get with a single sim. Again, I'm not sure what is possible, but thought I would at least put the idea out there. Overall I would like to see more stability with the grid but with that it would be nice to have a clear indication of how they plan on doing it. I agree with Vint here that a central area or website page or newsletter that is clearly communicated to residents. Even to possibly have some marketing towards upcoming benchmarks of improvements. I would like to keep more of the technical side out of the picture and provide more of an overall outline such as bullet points with links available for more information.

First, my compliments to the

First, my compliments to the Gods of Second Life: I'm amazed at what they've proven possible and frankly, surprised it works as well as it does. As a programmer myself, I recognize the difficulty of what's being attempted and the sheer scale of it! What I'd like to see: Easy importation into Second Life custom avatars / objects created in third party applications. Faster deployment of user interface improvements in the client. The UI needs major work! An improved shopping experience: shops are too big, take too long to rez, and it's difficult to find stuff and know what one is about to buy from just an image! Either some benefit of premium accounts besides owning land, or dropping premium accounts altogether and allowing anyone to buy land.

Focus on the People - Not Corporations

It seems to me more and more the power and freedoms of the independent builder are being restricted and the balance is leaning to the commercially drenched big biz. The economy in any clement or form must be support by a system of balance. However, there is a tilting point at which things become very difficult for anyone trying to start a businesses or make content without major financial backing to succeed. The future of Second Life, in my opinion does not rest in the hands of the corporations and wealthy to provide content to the masses. More systems and programs should be focused on supporting the independent artist, scripters and builders. This can be done in many ways... but as in life, the main focus of LL seems to be to who can toss the most short-term cash at them and get them short-term name dropping rights. Meanwhile, these mega expensive projects Like IBM, CSI, NBC, DELL and countless others remain empty ghost towns. The power is in the people and communities they create. The future is in grouping artist and makers together in an environment that promotes freedoms of thought and open exchanges of ides and products. This is what draws the masses. This is what allows for the creation of truly beautiful and amazing art. This is my belief.

is the virtual glass half full or half empty?

I see Linden Lab doing an awful lot to make things better for SL. I also see many places that need to be improved. What can we do to make SL a better place for all of it's citizen's given the current state of SL? How can we make commitments to visit Linden's during office hours to vent our frustrations? If you have not made it to office hours, what is stopping you? I see change happening especially when we participate in the process. I keep looking at new virtual worlds to see how they are doing better than the Linden's and no one else is doing it. That being said, let's make SL magical together! Hugs and Fishes, Tuna

Right on, Tuna!

Hmmm. Have you any trout, Tuna? And RightasRain... all I am saying is, we all know that there are some very serious problems that are impeding our virtual world of choice's progress, but when I think what SL was like just one year ago and what it is like today, I have to give them props. I'm also realizing more and more that there are some very hard working people over at LL. That they may not always be the best communicators (rolls eyes)... or responsive to the Resident's requests... well yeah, I agree, but if we don't make a committment to address our requests, in writing, directly to the departments and people responsible for these problems... and via Office Hours, then we are just adding to the trouble mill. Granted, a new person to SL would not have a clue, but I have been a Resident long enough now that I have no excuse. I'm at fault here, too. I intend to change that. I want to encourage others to do the same... with the ultimate goal of finding and fixing the problems. One added benefit to this approach is that everyone will be working together towards a common goal. We ALL want Second Life to succeed, to grow, to make a ton of money, to offer content creators more choices. We ALL want to prosper and see this become the standard in homes and offices the world over.

Grid Stability

It's been said already, but kudos to you for what you do accomplish. Messages about overloaded servers should be rare though. Change the business model if necessary, but provide enough capacity. When logins are restricted weekend after weekend, I'm not encouraged to spend more money.

works fine for me

I don't see any problems other than the usual human capacity to look for problems and have a good moan when they encounter them; as if there is some perfect state of functionality that SL achieved at some early stage in the subjects narrative, and is somehow unattainable thenceforth, like the mythical first high!...there is always the quit button.

linden labs? didn't they used to do something with graphics or..

They are not stable enough to be a work platform. They are not flexible enough to be a game platform. They are not controlled enough to be an economic platform. What they ARE is a scam selling the "your dream, your reality" idea then dumping those that buy, to glean more suckers. If fact My simple dream, "make a cave in the side of the mountain" or better yet a tunnel through the mountain (laughs insanely.....) did you suggest a sculpty megaprim????? (insane laughter rising exponentially...) did I mention wanting to walk through said tunnel (convulses in a blithering mass of quivering protoplasm....) They arbitrarily scam "players" by charging one price for land in real US dollars today and they for no reason except to line their pockets, drop the price (PUMP AND DUMP securities scandal) so that anyone who bought "virtual land" has no hope of selling it even though it was bought at a 1,250 price.... They state now that land sales and tier fees are 8x more profitable than premium account people. So this "linden government" instead of printing more money, simply print more land... empty islands dont cost them anything to render since they are only some bit images on a hard disk somewhere until an avatar actually GOES there. so an island that someone buys and pays $75 a month for (that is the cost of the "limited use islands" I think) only costs lindens when they log in on that odd weekend they have nothing to do except play doll dress up. I wont even start with stability(was poor is now "ok) but two things they have never realized and both were PRIMARY movers were first: the ability to use babbler and babbler like devices so that people all over the world could meet on one place and "typetalk" to each other. The should have had translation "builtin" so that a persons type statements are "automatically" seen by everyone in the vicinity, in their own language without ANY interaction required. My club used to have people from France, Germany, Italy, UK and US, but since babblers have all started screwing up more than they work, I now have a few English speakers come in. I never tried to "make" money in secondlife... I get way to nutz to deal with half assed operations that don't stay up from one hour to the next. In My professional life, I buy My mainframe computer time from an IBM complex in Dallas and in the year I have been on it, it has NEVER BEEN DOWN ONCE except for the one hour weekly scheduled maintenance window... I can and DO run My business on that platform. a platform BTW that will support 1,000 concurrent linux boxes running on it at once. Each linux box seeing itself as the only user. Lindens make a pretense of "protecting" creators rights, but they can't even "protect" creators objects much less the rights to them. Things that have been working in the real world for years, group chats, group voice, share images, shared streams, linden labs insists on making their own mistakes that were all made before and fixed by others and so their group chat still doesn't work reliably, teleport at least now does not log Me off when it fails, at least not today, and I can login usually. What I DON'T any longer is pour $2,500 USD a month into linden labs "economy"... I am down to $195 a month and one class 4 sim and I am walking away from that (because I can't sell it, when they try to raise My monthly fee from the $195 that I bought in at. The second thing they needed to be but failed, was a data "visualization" platformbut they have never had a powerful enough scripting language to allow the mathematic's to be done that needed to be done.....perhaps mono will help that some, but the second part needs to be what I call "dynamic sculpties" which is where I can build a texture in-world numerically to represent the web mesh needed to show the relationship between points and then drop it onto a prim and have that relationship changed as the mesh changes.... (steps down off soapbox.... so much to say.... so few to hear)

Harleywood...

... and that is what happens when you are an early adopter.

Bettina...

yes, that and buying into the dream sellers ...:) It just took me a while to get to the closets to find out where the skeletons were, and to dig down a bit to see the foundation of sand.... and now the storms, they are a coming... :) but I still dream

Roadmap...

As RightasRain said to me the other day, "we can be patient with problems when there is hope on the horizon", and this is where LL has been falling down. We need some very strong indications of their direction, technically, socially (policy wise) and economically, in order to have a clear view of the future of the platform. I have been watching virtual worlds evolve now, shocking when i think about it, for 25 years. SL is the first truly new thing that's happened in 15 years. (Google lively style worlds for example are 15 years old at least.) The sheer scope of what they are trying to do in SL is staggering, and the instability and problems we see are unsurprising. SL will have all the problems of all virtual worlds (sex, griefers, "the metagame") but due to it's sheer complexity has created a bunch of new ones (content appropriateness, complexity, etc). This is not to excuse LL from some of their major screwups, but to point out that so few other virtual worlds are exposing themselves to the same risks or complexities, and so may look rosy in comparison due to their lower ambition. Of the options available in this poll I think clear communication is probably the most critical for "stakeholders". LL could deffinitely improve it's marketing to outworld folk and newcomers, and help ensure the newcomer experience to improve retention. Of course the grid could be more stable, but I think some of that instability may be due to tinkering under the hood to ensure greater stability in future (though at times I wished they'd tread more lightly). The land and void issue is a furphy - more about lindens poor preparation of the community to changes in their sales strategy than a real issue. Cheaper easier to own land is the way of the future as it makes it more attractive to own than rent - bad for land barons, good for us. So... I think a strong roadmap (not a wishlist or birthday surprise approach) to SL development, strategy and policy structure is required at this time. Despite disappointments we still realize SL has something special in the VW arena and would like to be hopeful about the future of the platform. Stick a big glowing neon sign on that future and we'll walk towards it willingly, but leave us in the wilderness and we'll wander aimlessly and expire. SL has already seen attrition of major investors and residents due to this problem. They're obviously investing in the future of SL, so it's time they put their mouth where their money is :) Just my two cents...

Tat on M

Tateru on M's open letter and Lively

That's not fear of Lively as a competitor, though -- that looks more like fear of the media circus that says it that Lively is one. The whole post (from M here: http://blog.secondlife.com/2008/07/09/letter-to-second-life-residents/) would have been a good one, last week. Or even yesterday.

Today, though, it gives us the impression that Kingdon's worried that Second Life won't be the first name that comes to mind in virtual worlds, rather than any concerns about Google's Lively cutting into the Second Life market.

more here: http://www.massively.com/2008/07/09/kingdon-feels-the-fear/1#thankYou

mark this day: a new virtual reality and the battle for the metaverse begins!

I really don't think Lively

I really don't think Lively is such a big competitor atm. I went to see, and it reminded me of those virtual chat rooms of (digital) ages ago. I especially lacked the 'upload own stuff' option. But of course that can still come. Zoe Connolly even received an email from Google, asking for avatar suggestions (more details on Plurk, I guess). And Google got it's enormous horde of RL people that are already using Google Apps, so Lively is just a small jump. Confusing, to me. For someone who comes from SL, Lively is full of restrictions and not much fun. For a 'virtual worlds first' it might be kick-ass to people, although it's just a 3D chat room. Oh, their max for a room = 20. Nice thing is though, if you are number 21, you can still see everything around you, just not interact. Would be a neat thing for SL too, especially for live performances. You are not 'there' for the others, but at least you can still enjoy it?

Grid seems sorta ok to me...

Grid seems ok to me lately...compared to last year for sure things are a lot more reliable, so at least on the Rezzable sims things are ok. The switch to H4 could have been a lot worse--nothwithstanding the impact on pre-H4 scripts. But seems like sim work better, faster. Big opportunities now with higher sim altitudes. I still think people sharing parcels have a lot of neighbor issues that impact SL performance perception. People also overload their areas and avatars wear a lot of silly attachements that crash the sims. For me, grid is pretty amazing in current state, so definately don't see stability as biggest problem.

I strongly advise against

I strongly advise against using SecondLife as a business platform for solely RL income. The one occurance of account theft using a command line exploit (-autologin on faked betagrid server) opened my eyes. You could have built up whatever, over years, shopping malls and customer relations, all this can go into someone's pockets in an instant. Ina box, fullperms. This isn't solely a SecondLife targetting problem, other online activities are facing the same degrees of danger. For example W oW (speeled something like that, from this ?thunder? company) accounts are sold on a blackmarket for astonishing piles of money. You can keep your terminal computer clean, and carefully observance of the login process each times. And yes, each times does mean relogging after relogging after crash after crash again ... so can be worn off on an evening. So my vote for improval goes for platform security, and don't get me wrong that doesn't mean 'oh my gawd, there are under aged teror-ists training inside xy' or the like. The plain old account security, like you would demand from every asset holder, bank or other trusted business partner. Some next evolution step in customer useable and advanced technology is due in regards of login authentification. yours sincerely, Bob

ya, not a business platform indeed

bob...ya, thanks for reminding us! I guess our expectation on this is so low we forget how exposed all our stuff is. We do need enterprise security and account access so we can protect assets better. great point!

Hm, constructive

Hm, constructive feedback: plus: - user generated content possible. - broad range of offers. from edu via art and business to mature stuff. - internationality. - continous tech development. - improved stability. - some LL staffers who care for the user's need. - sophisticated (uhuh ;-) tools for creating content. - last but not least: friends. especially mine. ;-) minus: - not accessible via webbrowser. - no story line for noobs. - LL dont listens. - faked user statistics. - no viewable pr strategy of LL. - no support of key users/multiplicators. for example: finding an ui for a noob client is must be supported by LL. not a project by a single key user like Dusan Writer. finding out what works in getting user attention is not a job from Rezzable and other inworld teams, it is a job of LL and must have a major support from them. - and my main minus: a very very bad image. in germany the name SL is the synonym for "loosers happening", "pervert playground", "wasted time and money" and much more. both in business and in private. without any exaggeration. i dont think any tech development or effort from the residents, big cooperation partners, staff or chiefs of LL alone can solve this. the name Second Life is simply dead and negative allocated here, not sure if it is much different in other countries?... a marginal group i belong to is enjoying here the possibilities, seeing the chances, but we are no first movers: we are relicts. ok, constructive: perhaps there is a strategy against this... (/me points on minus #3 + #5)

Psst... LL is now on Get Satisfaction

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